Rust Is Different
2026-01-29 (5 min read)
2026-01-29 (5 min read)
println!('{}', total_visitors);
Hey! If you've tried Rust and hit a wall of compiler errors, or you're just curious what the fuss is about, this post is for you. Rust isn't "hard" for no reason – it's different by design. I'll break down what makes it unique and why it's worth the learning curve.
Rust is a systems programming language. That means it's for building things like operating systems, game engines, browsers, and CLI tools – stuff where you care about speed and control. But unlike C or C++, Rust gets you there without the classic bugs: null pointer crashes, data races, and use-after-free.
The tradeoff? The compiler is strict. Really strict. You'll fight it at first. Once it clicks, you'll miss it in other languages.
Everything in Rust revolves around ownership. One value, one owner. When you pass a variable to a function, you're not copying it by default – you're moving it. The old place can't use it anymore.
Think of it like giving someone your house keys. You don't have two sets. They have the keys now.
fn take_ownership(s: String) {
println!("{}", s);
}
fn main() {
let my_string = String::from("hello");
take_ownership(my_string);
// println!("{}", my_string); // ERROR: my_string was moved
}That last line won't compile. The compiler stops you from using my_string after it's been moved. No dangling references, no "it worked on my machine" memory bugs.
You don't always want to move. Sometimes you just want to borrow – let a function look at your data without taking it.
&T) – read-only borrow. Someone can look at your data but not change it.&mut T) – exclusive borrow. Only one place can change it at a time.The rules:
fn print_length(s: &String) {
println!("length: {}", s.len());
}
fn main() {
let my_string = String::from("hello");
print_length(&my_string);
println!("{}", my_string); // OK – we only borrowed
}The compiler enforces these rules at compile time. No runtime cost. No data races.
If you're used to JavaScript, Python, or Java, Rust will feel restrictive:
Option<T> instead. The type system makes you handle "maybe nothing."Result<T, E> for fallible operations. Errors are values.You're not fighting the language; you're learning to think the way the compiler does. Once that happens, a lot of bugs just never get written.
Rust lets you write high-level, readable code without paying a performance price. Iterators, enums, pattern matching – they compile down to code as fast as hand-written C. "What you don't use, you don't pay for" is a core principle.
You get:
Rust's ecosystem is part of why people stick with it:
cargo new my_project
cd my_project
cargo build
cargo runNo maze of Makefiles or CMake. It just works.
Rust is a great fit when you need:
It's also showing up in the Linux kernel, Windows, browsers (Firefox), and countless CLI tools (ripgrep, fd, bat). People reach for it when they're tired of debugging memory bugs in C++.
Let's be honest: Rust has a steep learning curve. Borrow checker errors, lifetime syntax, and "how do I even do X?" moments are normal. Most people need a few weeks (or months) before it feels natural.
Resources that help:
Don't try to "fight" the compiler. Read the message, fix the cause, and over time you'll write code that passes on the first try.
Rust is different because it trades a bit of upfront friction for safety, speed, and clarity. Ownership and borrowing are the price of admission – and once you get them, you get a language that helps you avoid whole classes of bugs before they ever run.
If you're building something where performance or reliability matters, or you're just tired of null and data races, give Rust a real shot. The compiler is on your side.
Got questions? Hit me up – I'm always happy to chat about this stuff.